World of Warcraft Paladin
Guide to the World of Warcraft Paladin
The World of Warcraft Paladin is a hybrid class, meaning that players have the option to act as a tank, a healer, or they can simply focus on doing damage.
They can wield almost all the weapons available in the game, and their plate armor makes them very invulnerable to attacks.
Strengths and weaknesses
For strengths Paladins are one of the most survivable classes, thanks to wearing the most protective armor, the fact that they can heal themselves, and the fact that they can create a “bubble” that makes them invulnerable to attacks.
They also get a free mount and can earn an epic mount through a quest chain.
They have powerful AoE tanking skills, allowing them to hold the aggression of multiple creatures at once, an asset for both solo play and group quests
For weaknesses, the World of Warcraft paladin is very reliant to the type of gear that they purchase or make and their talent specialization. They do not have a lot of defenses against magical attacks. They can also be one of the harder characters to learn to play properly.
Playing Your World of Warcraft Paladin
Playing a paladin does require some skill. A World of Warcraft paladin that is strong in one area often has to sacrifice on the other areas. For instance, a World of Warcraft paladin can be a great healer, but it involves them losing some of their DPS power. This is because to truly specialize in one area, a World of Warcraft paladin has to put their talents into that tree and buy the appropriate gear.
The exception to this rule is any paladin over level 40 who has chosen to pay for the dual specialization ability. This ability allows paladins to create two separate talent trees, so with a change of gear they switch back and forth between two styles of play as is suited to their situation.
If you are willing to switch roles, say between a healer and a tank or a healer and DPS, you will find it much easier to get into groups for group quests and instance runs. It is also helpful to be able to pop a heal off or switch into attack mode in an instance if another member of your group gets killed or needs help. Being able to play multiple roles will make your character that much more interesting and useful.
Staying alive while soloing
For solo play, paladins are among the best at staying alive. Not only do you have as much armor and health as a druid in bear form or a warrior, but you also have the ability to heal yourself as needed. Plus, with the appropriate use of your bubbles, you can often take on opponents several levels above you.
If for some reason the going gets tough, you should be able to wear the opponent down over time by conserving your mana and healing yourself as needed. It will take longer to kill the opponent off, since you won’t do as much damage focusing on yourself, but you can usually win the fight even if the enemy is a higher level. As a last resort, such as in cases where you agro a group mob of higher levels, you can bubble yourself and run, hoping that you’ll drop agro before the monster kills you.
Blessing your group
Blessings are a short term buff that the World of Warcraft paladin is able to give to other players. You can only use one blessing per player as a lower level, and as you hit raiding status you can only put one blessing per class. Other players know about the blessings and will generally ask for the one that they need, but as a general guide:
- Blessing of Might – for DPS classes mostly, including hunters, rogues, DPS warriors, Enhancement shamans, feral druids, and Death Knights.
- Blessing of Wisdom – classes using mana, including priests, shamans, mages, Restoration druids, and warlocks.
- Blessing of Kings – anyone that is taking damage, particularly the tank and warlocks. Depending on what other buffs are available to the group, this one is sometimes preferred over the other two blessings.
Along similar lines, you are also able to apply auras to your entire group. You are limited to one aura at a time, and it will affect all players that are near you. Generally speaking, you should base your aura on the type of enemy you are fighting and what the greatest need of your group is.
If there are multiple paladins in your group, coordinate together so that each player can receive two different auras and two different blessings to maximize your contribution to the group.